Thursday, 25 April 2013
Background Information
Halo Combat Evolved Anniversary or also known as Halo:CEA, and is actually a re-mastered version of the 2001 top selling game, Halo Combat Evolved. A first person futuristic shooter, allowing the player to take part in a human/alien war for survival.
Visual Style
It is clear that the visual style for this game is realistic, but in addition to this, this game has the unique feature of having the option of two visual styles. The 2001 visual graphics or the 2011 visual graphics. This option was put in place to allow player to reminisce with the halo that they once fell in love with.
Characters
As in most of the halo game, in Halo:CEA you take control of the armoured super soldier that is Spartan 117, Master Chief. As a 7ft biologically enhanced super soldier sporting the most advanced armour money can, you are able to able to really take it to the enemy. By creating a character like this the developers have made it plausable for player to take and recieve heaps upon heaps of damage.
Non-playable characters are aligned to the two sides of the war. On the human side there are marines that you fight alongside. You have no control of the marines however they will progress through the level with untill they die.
On the other side of side the barrel are the alien force called the covenant. The covenant forces are built of two races, elites and grunts. Grunts being small and weak and elites being tall, strong and considered a match for the Spartan Supersoldiers.
Interface
The user interfaces ties in with the game perfectly and could possibly be considered non-digetic. The player sees the game through the visor of Master Chief and it is implied such things as the ammo, the health bar and the radar are all part of the visor. By doing this the user interface doesnt feel like its in the way, it just feels like its part of the experiance of being a super soldier.
SinglePlayer/MultiPlayer
Single player model of this game allows players to control the Master chief as attemtps to save the world against the covenant. Multi-player comes in the form of 2 player co-op. The second player also plays as master chief, and assist the host player in thier campaign. I feel the co-op mode actually deducts from the overall experiance. Firstly it is a key part of the story that MasterChief is the only remaining supersoldier, so by adding in another simply undermimes the concept of the story, another issue with the co-op is the framerate. When playing in co-op mode the host can play as normal but the second player has a much lower framerate, this drastically hinders the quality of gameplay.
Player Actions
the game follows the usual "rules" of a first person shooter however have added their own flair. A key player action that may sound simple but became a key part of the halo gameplay is jumping. Being super soldier has its perks and one of them is jumping ridiculous hights. It was quickly discoverd that this was the best way to avoid dying, so halo players tend to jump....alot.
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